Game developer working by her computer
How to become a game developer

How a game studio works

Daily life at a game studio can differ a lot between studios. For instance depending on the studio’s size, if it’s one of several studio sites around the world, and depending on its process and routines.

There are plenty of successful recipes on how to make games, but regardless of how it’s done - a key ingredient is to have fun while doing so. That's especially true among the studios in south Sweden where the work-life balance is very important, and where most studios are doing a lot to also provide various social activities for their staff. Many studios find this important simply because games are fun, and making them should be too. Plus of course, as making games is hard work, studios in general want to reward their staff for their efforts. Many studios also employ a considerable number of employees that have moved here from other countries, and especially for them, getting additional social context outside of work is important.

It of course depends on your role at the studio, but you are likely to sit in front of a computer a lot. Because after all, that’s how much of the important work in game development is done. The number of meetings differ greatly. Some studios shield their game producing staff from having to attend too many meetings so that they instead can focus on what they do best - creating and developing. Other studios work in sprints, where they have meeting free days or weeks to allow for focused production time.

Team effort

Working at a game studio is all about teamwork, unless you work as a solo indie developer - but even then you’re likely to work with others at certain times. Because making games include so many different components, it simply requires many individuals with different skills to work together. Collaboration is therefore key at all studios, and building a strong company culture is usually very important. This is yet another reason for many studios to engage their staff in various social activities besides their regular work. To thrive in the games industry, you will likely need to be a good collaborator and enjoy working with others.

Teams can consist of people from different professions, for instance programmers, artists, sound designers, and level designers. But they can also consist of teams from just one line of work. At larger studios, individuals typically work in many different teams over the course of a game’s development. Many find this interesting, as they gain insights into other areas of the game’s development.

Game developers working by computer
Game developers talking in their office

Big and small

Because making games is complex, individual developers can at times feel that the creative freedom is lost, and that decisions on the game’s direction too often are made by others. This can be especially true if they work on a bigger game at a larger studio. On the other hand, working on a bigger game at a larger studio can also mean you get to do truly unique things with a lot of resources. There are two sides to that coin.

Making a game boils down to a lot of different tasks that need to be completed, which is why there usually is a clear road map on what needs to be done and in which order. A blueprint basically, describing every team’s and individual’s tasks. How you solve those tasks though, and when and from where you work doing so, can often differ. Many studios provide their employees with a lot of freedom in planning their workdays, as long as it works also for the rest of your team.

Work-life balance important

An important term in the game development industry is crunch. Crunch means overtime work, and it is often compulsory. The industry has long been working to minimize crunch as it takes its toll on employees. Most studios experience periods with increased workload, but are mindful to not put themselves in a position where they need to force their staff to work overtime. Studios in South Sweden all aim to abolish or minimize crunch.

When we in 2022 asked the game developers in South Sweden what they thought about the regional game development industry, 82 % said it was great to work here. This is much in thanks to the way the studios are working: being inclusive and welcoming, providing social activities, providing creative freedom, allowing people to voice their ideas, and providing opportunities for staff to get the work-life balance to work.

Pro tip

If you want to know more about how studios operate, and the daily life of a game developer, we recommend reading the interviews with game developers from around the region. 

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