30 Apr

Job opportunity: Ecosystem Developer

Help us establish Europe’s leading ecosystem for early-stage game companies and indies!

About Game Habitat

Game Habitat is a community-focused non-profit organization with a grand vision; for southern Sweden to be known as the best possible environment for everything and everyone related to game development. We help to create, nurture, and grow a thriving, supportive, and inclusive ecosystem for game development, and we need your help to take it to the next level. 

Your mission

As Game Habitat’s Ecosystem developer you’ll be an important part of our team and will be working closely with our CEO and COO as well as our external partners in order to help us establish Europe’s leading ecosystem for early-stage game companies and indies. 

  • Connect with teams all over Europe, scouting for the next little/big thing, building relationships, expanding our network, and matchmaking people to form new teams.  
  • Develop new ways to support early-stage game companies, through acceleration and incubation programs, seed funding, investor networks, strategic partnerships, and more. 
  • Support and collaborate with existing programs, projects, and ecosystem partners like incubators and universities in order to maximize our collective impact. 
  • Coach, mentor and provide business development support to game development teams and early-stage game companies in order for them to reach their full potential.

Your profile

Our ideal candidate…

  • …is an experienced project manager and/or has worked in a senior, founder, or production role in a game studio.
  • …knows how to communicate both on and off stage, preferably having pitched projects and received funding from VCs, publishers, public partners, crowdfunding or similar. 
  • …has experience with coaching or mentoring teams and individuals, preferably in a business development capacity. 
  • …is well versed in the wonderful world of games, knows the lingo, and is passionate about the craft. Preferably has an established games industry network. 

Perks and benefits

At Game Habitat you’ll be part of a diverse and welcoming game community, and will have plenty of opportunities to make an impact and shape the future of our industry. 

You’ll also benefit from: 

  • …having flexible working hours and the ability to work remotely when needed. 
  • …having access to Game Habitat DevHub in Malmö, the biggest game development hub in the Nordics.
  • …hanging out with and learning from some of the best and brightest the game industry has to offer
  • …attending international events and expos in order to network and scout for talent.
  • …all the great benefits of living in Sweden, six weeks of paid vacation, pension, and parental leave. 

Apply now

Please send your application and details to jobs[at]gamehabitat.se, feel free to send us a link to your LinkedIn account as your resumé. The deadline is May 17th.

More information

Here are some things you can read to get an idea of what we’ve been up to in the past couple of years (in Swedish): 

2020-04-25: E-sportsarena, speltest och utställningar i nytt spelcenter (Sydsvenskan)
2019-06-01: Malmö vill bli Sveriges centrum på den internationella spelkartan (DN)
2019-03-27: Malmös nya spelhubb har officiellt öppnat (Sydsvenskan)
2019-03-17: Malmö – Europas hetaste spelstad? (SvD)

30 Mar

The Game Malmö

A world-class game attraction, in the heart of Malmö

In recent years, work has been underway to explore the idea of creating a world-class game focused attraction in Malmö, to complement the rapidly expanding gaming industry in Malmö.

After two previous feasibility studies, Malmö city and stakeholders such as Atrium-Ljungberg, Skanska and Massive Entertainment decided to proceed with an in-depth feasibility study to build on the Nordic Game Experience concept. As the regional organization for game development, Game Habitat took ownership of the process. This would result in a concept description and a business concept based on the concept.

Based on this, the concept The Game Malmö was created, which is presented partly as a visionary, visual presentation with sketches, partly an operating budget and partly this report as is a summary of the work and a description of the process.

The Game Malmö is specified as a meeting place and an experience center for the gaming world’s users, producers, and stakeholders.

Download the report (in Swedish)

Download the presentation (in English)

19 Mar

Community update (Covid-19)

Dear community,

These are trying and tumultuous times. Covid-19 is causing large scale disruption of societies throughout the world, affecting all of our daily lives. 

The game industry is as far as we can tell, doing it’s best to keep calm and carry on, with many studios adapting and sending people home to work remotely. Still, we’re seeing canceled trade shows and delays of both hardware and game releases as a result of the virus. On a positive note people seem to be playing more games, with Steam reporting an all-time high of concurrent users on their platform, likely due to people staying at home. 

Game Habitat is also working remotely for the time being and will be supporting our community in the best way we can. 

Events that were planned for the spring will be postponed or moved online. 

DevHub is in operation, but is closed for external visitors. 

We recommend all of our community members to join the Game Habitat Community Discord server where we can share news, updates and resources, and support each other.

Please follow the guidelines set by the authorities, enact social distancing to the best of your ability and remember that this is temporary and that we will get through it together. 

Expect more updates from us as things develop.

Stay safe,

The Game Habitat team

25 Feb

Announcing our members for 2020

It’s a new year and a new decade, and our community is growing like ever before! This year we’re not only welcoming new members into our family, but also introducing the newest membership tier: Guardian.

Our Guardians are companies who really believe in our vision to create the best possible environment for game development. They support us not only through a generous membership contribution but also by allocating time and resources towards building a better and stronger game community in southern Sweden.

We welcome Sharkmob, Massive, King and Coffee Stain as our Guardians for 2020!

A big thank you for your support and commitment to our cause!

We also welcome five new members to the family: Deadtoast, Raw Fury, IO Interactive, Impact Unified and Simogo.

You can view all of our members on the Members page.

21 Aug

Southern Sweden Game Industry Film

Check out our first ever video production! In this video you get to meet some of the studios and people from our community, and learn more about what it’s like to live and work as a game developer in southern Sweden.

Southern Sweden and Malmö has in record time become one of the hotspots of game development, and is now one of the densest game communities in Europe with more developers and studios per capita than even London and Stockholm. Here games are being developed for all platforms and genres, reaching hundres of millions of players worldwide.

Game Habitat is a non-profit dedicated to creating the best possible environment for everything and everyone related to game development, and we want more people to join our community.

01 Mar

Announcing Game Habitat

It’s time for a change.

After spending the past few years establishing Game City as the hub for game development in southern Sweden the time has come for us to take the next important step on our journey.

Our mission is to establish southern Sweden as the best possible environment for everything and everyone related to game development. We want to put our region on the map of everyone who’s looking to advance their career as game developers, start up their own studio or who’s looking for a world class game education.

Thanks to greatly increased funding from Malmö Stad and Region Skåne, as well as the immense support from the local game development community, we’re now better equipped than ever before to make this a reality.

However, we feel that our current name is no longer representative of who we are and what we’re striving towards.

Our name should clearly reflect our mission, represent our community and help us tell the story of what we’re creating here in southern Sweden.

That’s why we’re announcing today that we’re changing our name from Game City Southern Sweden to Game Habitat Southern Sweden.



Why Game Habitat?

If you look up the word habitat in a dictionary you get the following:


  1. the natural environment of an organism; place that is natural for the life and growth of an organism:
  2. the place where a person or thing is usually found

As in, southern Sweden is the habitat for game developers, which is precisely what we’re working towards creating for all of you.

So there you have it! As of now we’re going by the name Game Habitat Southern Sweden, which you’ll find to be reflected across all of our channels as of this week.

We’re here.

Say hi and keep up to date with our events and activities by following us here.

Facebook Page

Facebook Community Group




09 Jun

Becoming Europe’s leading games region

Southern Sweden is to become Europe’s leading region for the development, education and research in digital games. In order to achieve this we need a successful partnership between the public and the business community that ensures the supply of talent and financial investments in the region. This writes nine representatives of the games industry, academia and the public in southern Sweden in an opinion piece published today in local news outlet 8 till 5.

The text follows in its entirety in Swedish below.

Södra Sverige ska bli Europas ledande region för utveckling, utbildning och forskning inom digitala spel. För att lyckas krävs ett samarbete mellan det offentliga och näringslivet som säkrar spetskompetens och finansiella investeringar i regionen. Det skriver nio företrädare för spelbranchen, akademin och det offentliga.

Den digitala spelbranschen i södra Sverige fortsätter att växa kraftigt och är på god väg att bli ett av regionens främsta tillväxtområden, men mer behöver göras för att ta tillvara på den potential som finns här. Nu samlas företrädare för det offentliga, näringslivet och akademin i ett gemensamt upprop för digitala spel.

Den svenska spelbranschen är ett internationellt fenomen. Tack vare framgångar som Minecraft och Candy Crush Saga har nästan en miljard människor världen över spelat svenskutvecklade spel, och branschen fortsätter att växa kraftigt.

I södra Sverige märks framgången hos såväl stora som små spelföretag, och den totala omsättningen ökade med åttio procent under åren 2010 till 2013. Drygt sexhundra personer är idag sysselsatta i branschen i regionen. Bland de större bolagen är över trettio procent av medarbetarna utlandsfödda, och nästan trettio procent är på sitt första riktiga jobb.

Kreativitet och innovation är i fokus, och de flesta utvecklare arbetar på spel baserade på egna idéer och varumärken. Dessutom finns det idag över sexhundra studenter som studerar på ett tiotal olika spelutbildningar i Skåne och Blekinge.

På horisonten finns flera spännande nya trender. Virtual reality och spelifiering, alltså tillämpning av speldesign och spelteknologi inom andra branscher, är två områden som spås växa kraftigt de kommande åren. Intresset för spelens fördelar inom lärande och hälsa är också på uppgång.

Trots branschens framgångar finns det fortfarande stora utmaningar. Spelbranschen i regionen är beroende av framgången hos ett fåtal globala speltitlar och företagen uppger att det behöver bli lättare att hitta investerare, locka rätt kompetens, hitta boende åt hitflyttade medarbetare, samt att få hjälp med att nå ut med sina spel på en allt mer konkurrensutsatt världsmarknad.

Vi i näringslivet, akademin och det offentliga vill därför samverka för att skapa bästa möjliga förutsättningar för tillväxt, innovation, entreprenörskap och en bibehållen stark export.

Vi behöver skapa ett starkare ekosystem bestående av företag, utbildningar, forskning, inkubatorer, nätverk, samt affärsutvecklings- och nyföretagarstöd, som möjliggör Europas bästa klimat för såväl befintliga som nya spelutvecklare. Vi behöver säkra spetskompetens och finansiella investeringar så att branschen kan nå större framgångar de kommande åren, och stå bättre rustad för eventuella motgångar.

Den ideella föreningen Game City har startats för att ta tillvara på regionens möjlighet att skapa ett långsiktigt, starkt branschkluster. I nära samverkan med Media Evolution vill föreningen samla utvecklare, utbildningar och andra intressenter under ett starkt varumärke förknippat med kvalitet, kompetens, sammanhållning och globala framgångar.

Tillsammans tar vi nu ett ordentligt avstamp för att södra Sverige ska bli Europas ledande region för utveckling, utbildning och forskning inom digitala spel.

Katrin Stjernfeldt Jammeh (s), kommunstyrelsens ordförande Malmö
Peter Danielsson (m), kommunstyrelsens ordförande Helsingborg
Mätta Ivarsson (mp), ordförande regionala utvecklingsnämnden Region Skåne
Stefan Bengtsson, rektor Malmö högskola
Anders Hederstierna, rektor Blekinge Tekniska högskola
Ann-Sofie Sydow, utbildningssamordnare The Game Assembly
Claes Magnusson, rektor Malmö yrkeshögskola
David Polfeldt, vd Massive Entertainment
Martin Walfisz, entreprenör och ordförande Game City

22 May

Games Industry Southern Sweden 2013

Last October Game City published a report on the state of the games industry in Southern Sweden. The report was to a large extent based on KPIs from fiscal year 2012.

Game City is now releasing an annex to this report with KPIs from fiscal year 2013, the latest available public data from thirty companies in the region.

The report is available as a PDF in both English and Swedish.

Game City Survey: KPIs 2013
Game City Kartläggning: Nyckeltal 2013

Here are the highlights:

  • In 2013 the companies had a combined turnover of SEK 335.9 million compared to SEK 291.7 million the previous year, a growth of 15.1%.

  • The majority of the companies are profitable and report a combined profit of SEK 26.2 million compared to SEK 11.1 million the previous year, an increase of 136%.  

  • The companies employed 413 people in 2013 compared to 378 employees the previous year, an increase of 9.26%.

Turnover 2010-2013

Profit 2010-2013

Employees 2010-2013